#include "GamePlayState.h"

CGamePlayState* CGamePlayState::GetInstance()
{
	return nullptr;
}

void CGamePlayState::Enter()
{

}

void CGamePlayState::Exit()
{

}

void CGamePlayState::Input()
{

}

void CGamePlayState::Update( float fElapsedTime )
{

}

void CGamePlayState::Render()
{

}

void CGamePlayState::MessageProc( IMessage* pMessage )
{

}

CEntity* CGamePlayState::CreateItem( int nItemType )
{
	return nullptr;
}

CEntity* CGamePlayState::CreateEnemy( int nEntityType )
{
	return nullptr;
}

CEntity* CGamePlayState::CreateProjectile( CEntity* pOwner )
{
	return nullptr;
}

CBaseLight* CGamePlayState::CreateLight( CEntity* pOwner )
{
	return nullptr;
}

CBaseLight* CGamePlayState::CreateLight( int nLightType, tVector2D tPosition, float fOrientation )
{
	return nullptr;
}
